HomeCBSEClass 7Science › Light: Shadows and Reflections
CBSE · Class 7 · 🔬 Science · Chapter 11

Light: Shadows and Reflections

Luminous and Non-Luminous ObjectsPropagation of LightTransparent, Translucent, and Opaque MaterialsShadow FormationReflection of LightImages Formed by Plane Mirrors

Chapter 11, 'Light: Shadows and Reflections', introduces students to fundamental properties of light. It explains sources of light, how light travels in straight lines, the formation of shadows by opaque objects, and the reflection of light by mirrors. Students learn about transparent, translucent, and opaque materials, and how images are formed in plane mirrors and pinhole cameras. The chapter also covers practical applications like periscopes and kaleidosc, making it crucial for understanding optics.

Luminous and Non-Luminous Objects

Light hamare aas-paas ki cheezein dekhne mein help karti hai. Light ke bina sab kuch dark hota.

  • Sources of Light: Wo cheezein jo light produce karti hain.
  • Natural Sources: Jo nature mein khud se light dete hain.
  • Examples: Sun, Stars, Firefly (jugnu), Lightning.
  • [IMAGE: natural_sources_of_light_fig111] mein natural sources dekho.
  • Artificial Sources: Jo insaano ne banaye hain light produce karne ke liye.
  • Examples: Candle, Oil lamp, Electric bulb, Tube light.
  • [IMAGE: artificial_sources_of_light_fire_fig112] aur [IMAGE: electric_light_sources_fig113] mein artificial sources dekho.
  • Luminous Objects:
  • Wo objects jo apni khud ki light emit karte hain.
  • Examples: Sun, Stars, Torch (jab on ho), Candle flame, Electric bulb.
  • Non-Luminous Objects:
  • Wo objects jo apni khud ki light emit nahi karte hain.
  • Ye objects light ko reflect karte hain jo unpar padti hai, isliye hum unhe dekh paate hain.
  • Examples: Moon, Earth, Table, Chair, Books, Human beings.
  • Moon ek non-luminous object hai. Ye Sun ki light ko reflect karke chamakta hai.
Important

Moon non-luminous hai. Ye Sun ki light ko reflect karta hai.

📖Definition

Luminous Objects: Objects jo apni khud ki light produce karte hain. Non-Luminous Objects: Objects jo apni khud ki light produce nahi karte hain, balki light ko reflect karte hain.

Light Travels in a Straight Line (Rectilinear Propagation of Light)

Light hamesha seedhi line mein travel karti hai. Is property ko Rectilinear Propagation of Light kehte hain.

  • Proof (Activities):
  • Activity 11.1 (Matchbox Experiment):
  • Teen matchboxes mein holes ko align karke light pass karne par, light spot dikhta hai.
  • Agar ek bhi matchbox move kar diya jaye, toh light spot gayab ho jata hai.
  • Ye show karta hai ki light ko pass hone ke liye ek straight path chahiye.
  • [IMAGE: light_travels_in_a_straight_line_experiment_fig114] dekho.
  • Activity 11.2 (Bent Pipe Experiment):
  • Ek straight pipe se candle flame dikhti hai.
  • Usi pipe ko bend karne par candle flame nahi dikhti.
  • Iska matlab light curved path follow nahi karti.
  • [IMAGE: light_travels_in_a_straight_line_fig115] dekho.
  • Importance:
  • Is property ki wajah se hi shadows bante hain aur pinhole camera kaam karta hai.
  • Light ki speed bahut zyada hoti hai (approximately \(3 \times 10^8\) meters per second in vacuum).
📖Definition

Rectilinear Propagation of Light: Light ka ek seedhi line mein travel karna.

Remember

Light ki speed vacuum mein sabse zyada hoti hai. Ye hamesha straight path follow karti hai.

Transparent, Translucent, and Opaque Materials

Objects ko unki light pass karne ki ability ke according classify kiya jata hai:

  • Transparent Materials:
  • Ye materials light ko apne through poori tarah se pass hone dete hain.
  • Inke through hum objects ko clear dekh sakte hain.
  • Examples: Clean glass, Air, Pure water.
  • Translucent Materials:
  • Ye materials light ko partially pass hone dete hain.
  • Inke through objects clear nahi, balki blurry ya hazy dikhte hain.
  • Examples: Frosted glass, Oiled paper, Tracing paper, Thin cloth.
  • Opaque Materials:
  • Ye materials light ko apne through bilkul bhi pass nahi hone dete hain.
  • Inke through hum kuch bhi nahi dekh sakte hain.
  • Yehi materials shadows banate hain.
  • Examples: Wood, Cardboard, Metal, Wall.
  • [IMAGE: light_passing_through_different_materials_fig116] mein inka comparison dekho.
💡Tip

In teeno types ke materials ke definitions aur examples bahut important hain. Aksar exam mein pucha jata hai.

Formation of Shadows

Shadows tab bante hain jab light ke path mein koi opaque object aa jata hai.

  • Shadow Formation ke liye Essential Conditions:
  1. Light Source: Light ka koi source hona chahiye (e.g., Sun, Torch).
  2. Opaque Object: Ek opaque object hona chahiye jo light ko block kar sake.
  3. Screen: Ek surface (screen) jahan shadow ban sake (e.g., Wall, Ground).
  • Shadows ki Properties:
  • Shadows hamesha dark hote hain, chahe object ka color kuch bhi ho.
  • Shadows object ki shape ko resemble karte hain, lekin uski exact copy nahi hote.
  • Shadows ka size aur shape light source, object aur screen ke relative positions par depend karta hai.
  • Agar object light source ke paas hai, toh shadow bada banta hai.
  • Agar object screen ke paas hai, toh shadow chhota banta hai.
  • Shadows hamesha light source ke opposite direction mein bante hain.
  • Transparent objects shadow nahi banate. Translucent objects faint shadows banate hain.
  • Activity 11.4 (Shadow Observation):
  • Different opaque objects ke shadows observe karne se pata chalta hai ki shadow ka size aur shape change ho sakta hai object ki position change karne par.
  • [IMAGE: shadows_around_us_fig117] mein shadows ke examples dekho.
📖Definition

Shadow: Ek dark patch jo tab banta hai jab koi opaque object light ke path ko block karta hai.

Remember

Shadows ka color hamesha black ya dark grey hota hai, object ke color par depend nahi karta.

Reflection of Light

Jab light kisi shiny surface se takra kar wapas bounce karti hai, toh us phenomenon ko Reflection of Light kehte hain.

  • Reflecting Surfaces:
  • Highly polished aur smooth surfaces light ko achhe se reflect karte hain.
  • Examples: Plane mirror, Shiny metal surfaces, Still water surface.
  • Key Terms:
  • Incident Ray: Wo light ray jo surface par padti hai.
  • Reflected Ray: Wo light ray jo surface se bounce back hoti hai.
  • Point of Incidence: Wo point jahan incident ray surface se takrati hai.
  • Normal: Point of incidence par surface ke perpendicular (90 degree) draw ki gayi imaginary line.
  • Angle of Incidence (i): Incident ray aur normal ke beech ka angle.
  • Angle of Reflection (r): Reflected ray aur normal ke beech ka angle.
  • Laws of Reflection (Class 7 mein basic understanding):
  1. Angle of incidence hamesha angle of reflection ke equal hota hai (\(i = r\)).
  2. Incident ray, reflected ray, aur normal, teeno ek hi plane mein hote hain.
  • Activity 11.6 (Mirror and Comb Experiment):
  • Comb ke slit se aati light ray ko mirror par dalne par, light ki direction change ho jati hai.
  • Ye show karta hai ki mirror light ko reflect karta hai.
  • [IMAGE: reflection_of_light_fig119] mein setup dekho.
  • Uses of Reflection:
  • Mirror mein apna face dekhna.
  • Vehicles ke rear-view mirrors.
  • Periscopes aur kaleidoscopes mein.
  • [IMAGE: reflection_of_light_using_a_mirror_fig118] mein sunlight ko redirect karna dekho.
📖Definition

Reflection of Light: Light ka kisi surface se takra kar wapas usi medium mein bounce back hona.

Important

Plane mirrors light ko regular reflection karte hain, jisse clear images banti hain.

Images Formed by a Plane Mirror

Plane mirror ek flat, smooth reflecting surface hota hai. Isse banne wale images ki kuch specific properties hoti hain.

  • Properties of Image Formed by a Plane Mirror:
  1. Virtual Image: Image mirror ke peeche banti hai aur use screen par obtain nahi kiya ja sakta. Ye sirf appear hoti hai ki light rays wahan se aa rahi hain.
  2. Erect (Upright): Image seedhi hoti hai, object ki tarah.
  3. Same Size: Image ka size object ke size ke barabar hota hai.
  4. Same Distance: Image mirror ke peeche utni hi doori par banti hai jitni doori par object mirror ke saamne hota hai.
  5. Laterally Inverted: Image side-wise ulta ho jata hai. Matlab, object ka left side image ka right side dikhta hai aur object ka right side image ka left side dikhta hai.
  • Example: Agar aap mirror mein apna right hand uthayenge, toh image ka left hand uthta hua dikhega.
  • AMBULANCE word ko ambulance par ulta likha jata hai taaki mirror mein seedha dikhe.
  • Activity 11.7 & 11.8:
  • Pen ko mirror ke saamne rakh kar uski image observe karna.
  • Apni image ko mirror mein dekh kar distance aur lateral inversion observe karna.
  • [IMAGE: image_formed_by_a_plane_mirror_fig1110] aur [IMAGE: observing_image_in_a_plane_mirror_fig1111] mein image formation dekho.
📖Definition

Virtual Image: Wo image jise screen par obtain nahi kiya ja sakta. Ye tab banti hai jab reflected rays appear to meet at a point.

📖Definition

Lateral Inversion: Image ka side-wise ulta ho jana (left appears right, right appears left).

💡Tip

Plane mirror se banne wali image ki paanch properties bahut important hain. Inhe yaad rakho!

Working of a Pinhole Camera

Pinhole camera ek simple device hai jo light ke rectilinear propagation principle par kaam karta hai.

  • Construction:
  • Ek dark box hota hai jiske ek side par bahut chhota hole (pinhole) hota hai.
  • Opposite side par ek translucent screen (jaise tracing paper) lagi hoti hai.
  • [IMAGE: pinhole_camera_fig1113] mein sliding pinhole camera ka construction dekho.
  • Working Principle:
  • Object se aane wali light rays seedhi line mein travel karti hain.
  • Ye rays pinhole se pass hokar screen par padti hain.
  • Upar se aane wali rays neeche jaati hain aur neeche se aane wali rays upar jaati hain.
  • Isse screen par inverted image banti hai.
  • [IMAGE: pinhole_camera_fig1112] mein candle flame ki inverted image dekho.
  • Characteristics of Image Formed by Pinhole Camera:
  1. Real Image: Image ko screen par obtain kiya ja sakta hai.
  2. Inverted: Image ultii (upside down) banti hai.
  3. Smaller/Larger: Image ka size object ke size se chhota ya bada ho sakta hai, object ki distance aur pinhole se screen ki distance par depend karta hai.
  4. Coloured: Image object ke color ki hoti hai.
  • Factors Affecting Image:
  • Pinhole Size: Agar pinhole bahut bada hoga, toh image blurry ya multiple images banegi. Agar bahut chhota hoga, toh image faint banegi.
  • Distance: Object aur screen ki distance change karne se image ka size change hota hai.
Important

Pinhole camera light ke rectilinear propagation ke principle par based hai.

📖Definition

Real Image: Wo image jise screen par obtain kiya ja sakta hai. Pinhole camera real image banata hai.

Applications of Light Principles: Periscope and Kaleidoscope

Light ke reflection aur rectilinear propagation ke principles ka use karke kai useful devices banaye jaate hain.

Periscope

  • Principle: Multiple reflections of light.
  • Construction:
  • Ek Z-shaped tube hota hai.
  • Isme do plane mirrors 45 degree ke angle par ek dusre ke parallel fit kiye hote hain.
  • [IMAGE: periscope_fig1114] mein periscope ka diagram dekho.
  • Working:
  • Object se light rays upper mirror par padti hain.
  • Upper mirror se reflect hokar light rays tube ke andar neeche aati hain.
  • Neeche wale mirror se reflect hokar light rays observer ki aankh tak pahunchti hain.
  • Isse hum aise objects dekh paate hain jo direct line of sight mein nahi hote.
  • Uses:
  • Submarines mein surface ke upar dekhne ke liye.
  • Tanks mein bahar dekhne ke liye.
  • Soldiers bunkers se bahar ki situation dekhne ke liye.

Kaleidoscope

  • Principle: Multiple reflections of light.
  • Construction:
  • Teen rectangular plane mirror strips ko triangular shape mein join kiya jata hai.
  • Inhe ek circular tube mein rakha jata hai.
  • Ek end par transparent plastic sheet aur uske upar rang-birange toote hue bangles ya beads rakhe jaate hain.
  • Dusre end par tracing paper se cover kiya jata hai.
  • [IMAGE: kaleidoscope_fig1115] mein kaleidoscope ka construction dekho.
  • Working:
  • Jab tube ko ghumaya jata hai, toh andar rakhe hue objects ke multiple reflections mirrors mein bante hain.
  • Ye reflections ek dusre se interact karke beautiful aur symmetrical patterns banate hain.
  • Uses:
  • Entertainment ke liye.
  • Designers aur artists naye patterns ke ideas generate karne ke liye use karte hain.
Remember

Periscope aur Kaleidoscope dono multiple reflections of light ke principle par kaam karte hain.

💡Tip

Periscope aur Kaleidoscope ke principles aur uses aksar short answer questions mein puche jaate hain.

Ask SAAVI — Free